![]() Lots of trig maths and ellipses required, that's for sure! And while this has multiple major problems for sure, reasons for doing it this way include easier depth sorting ( depth = -y and Bob's your uncle) and I've speculated it'll be a heck of a lot easier to implement customisable perspectives (your implementation - and, well, also mine - is currently stuck at 45 degrees) but I've only started looking into that yesterday. My current implementation is pretty much the same as yours, except I don't use view_angle to rotate the camera, but instead move every object around the view's center. The depth code is bad, it works, but is just bad code :) This code is much better linkĬool! I've been playing around with this technique for the last couple of weeks myself, it's really fun and easy. Some code if you don't feel like downloading :)ĭraw for (var i=0 i 0) and (view_angle 90) and (view_angle 180) and (view_angle 270) and (view_angle <=360) This extended example also allows for the player to freely walk around the gameworld by rotating the view_angle and making the things in the gameworld follow at the right angle. I've seen a similar technic before, but that only had the spinning cube. So I made a thing that I thought you might like :) The next gm(48) will take place on Oct 20, 2018. The gm(48) is a casual, fun game jam that helps you to learn and grow as a developer. Shining a light on high-quality projects and resources created by our community.įor more than 8 years, the tight-knit community of /r/gamemaker has run the game jam gm(48) for GameMaker developers of all ages and experience levels. Share the latest pictures and videos of your gameĪre you in need of motivation? Then take a stab at these creative challenges. Scheduled content ScheduleĪsk questions, ask for assistance or ask about something else entirely.ĭiscuss game design and game development. Join in the conversation, get help with any issues you might have and connect with your fellow developers! We also have a Steam Group for playing games. r/gamemaker sponsors three chat-rooms: IRC, a Discord server, and a Slack team. Content must be appropriately flaired at the time of submission.Technical support requests are to be directed to YoYo Games Support.Promotional content must contribute to the community.Show respect to all users of the subreddit and have patience with other users when providing help.Content must demonstrate a previous effort and research before posting and must provide adequate detailed information.Content must not use "click-bait" titles, shortened links, or solicitation. ![]() ![]() Content must not be obscene, illegal, racist or offensive.Content must be directly related to GameMaker.subreddit_guidelines()Ĭontent that does not follow the subreddit guidelines is subject to deletion, so please become familiar with them. Additionally, experienced coders can take advantage of its built in scripting language, "GML" to design and create fully-featured, professional grade games. It features a unique "Drag-and-Drop" system which allows non-programmers to make simple games. GameMaker is software designed to make developing games easy and fun. The Essential Gamemaker Functions, Concepts, and Tools Guide.GameMaker Handbook - The Ultimate Resource for Beginners. ![]()
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